
Create a FREE account for yourself at:.Read through the full API reference documentation is here:.Download our latest SDK for Unity here:.
Follow along with this 6 part video on how to set up and use PlayFab with Unity:. Want to check us out? Here are a few ways to start: Segment.io integration (use game events to drive 100+ different 3rd party tools, like CRM or marketing automation). Game analytics (out-of-box reporting, custom game events, direct data access). Multiplayer (server hosting, matchmaking, auto-scaling, coming soon Photon integration). Game data storage (per title, per player, shared session state). Virtual goods management (player inventory, item catalog). In-game e-commerce (virtual currencies, real-money receipt verification). Player accounts (cross-platform, cross-device, profile storage). What do we do? A brief list of our features includes: If you decide to check it out, PLEASE send us feedback on how we can improve our first-time developer experience. Our documentation and getting started materials are still pretty weak, but we're working hard to make them better, and we release new features all the time.
Our service is quite powerful and mature (it has been in continuous operation for 3 years - you may have known it as "UberNet" - and has powered 3 games into the top 10 on Steam) but we only recently released it to the public. Our goal is to provide a complete one-stop-shop backend for games, including both the services you need to build your game, and the game management tools you need to actually operate your game once it goes live. We're excited to officially introduce PlayFab to this forum for the first time.